Mega Man Xtreme 2 Online
Mega Human being Xtreme 2 | |
---|---|
Developer(southward) | Capcom |
Publisher(s) | Capcom |
Director(s) | Koji Okohara |
Producer(s) | Kouji Nakajima Tatsuya Minami |
Designer(s) | Shino Okamura |
Programmer(southward) | Masatsugu Shinohara |
Composer(s) | Toshio Kajino Mitsuhiko Takano |
Series | Mega Man X |
Platform(southward) | Game Male child Color |
Release |
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Genre(s) | Activity, platform |
Manner(s) | Single-thespian |
Mega Man Xtreme 2 [a] is a video game developed past Capcom for the Game Boy Colour handheld game console. It is a spin-off championship in the Mega Human being 10 series and is a follow-up to Mega Human being Xtreme, released the previous year. Mega Man Xtreme two takes place during the 22nd century, in an unknown yr 21XX, between the events of Mega Man X3 and Mega Man X4. The DNA souls of robots known as "Reploids" all effectually the world are being stolen past a pair of villains in order to create an army of undead "Mavericks". The "Maverick Hunters" Mega Man X and Zero quickly spring into action, now with the help of their young ally Iris.
Mega Human Xtreme 2 is a similar take on the series action and platforming gameplay formula while combining elements from dwelling house console versions of the Mega Man Ten serial. The player may choose to play each of a series of stages as either protagonist, 10 or Goose egg. Defeating the stage's boss volition earn that role player character its special weapon. Critical reception for Mega Man Xtreme 2 was lightly positive, with most reviewers giving the game praise typical of the long-running series and noting a general comeback over the first Mega Man Xtreme title. In 2013, Mega Human being Xtreme 2 was made available on the Virtual Console of Japan's Nintendo eShop for the Nintendo 3DS. Information technology was after released in the Due north American eShop the following twelvemonth and was released in the PAL region eShop on September 11, 2014.[iii]
Plot [edit]
The Mega Man Ten universe is fix within the 22nd century, where humans and intelligent robots called "Reploids" live amongst one another. A tumultuous coexistence, some Reploids go "Bohemian" and showroom violent and subversive behavior. To extinguish such activity, a taskforce of "Maverick Hunters" is established past the human scientist Dr. Cain. The series importantly follows the adventures of the Hunters Mega Man X and Null, who take saved the globe from the Bohemian leader Sigma numerous times. Mega Man Xtreme 2 takes identify between the events of Mega Human being X3 and Mega Man X4, during which X and Zero, with the help of their new friend Iris, are sent to investigate erasure incidents on the mysterious Laguz Island.[2] Reploids effectually the Earth have been losing their "DNA Souls", leaving them every bit useless piles of junk.[iv]
It is rapidly revealed that the Dna Souls are being used by a "Soul Eraser" named Berkana to resurrect a growing army of undead Mavericks from the past. Berkana was in one case a Reploid researcher who created a Deoxyribonucleic acid Soul chip that reproduced deceased Mavericks. She steals the souls of Reploids to enhance her ain power, and that of her loyal partner Gareth. Once on the island, X and Naught see and destroy several powerful Mavericks from their past adventures. Rather than stop them early, Berkana allows the two heroes to progress so that they may strengthen their DNA Souls for her to take.[5] 10 and Zero face up both Gareth and Berkana inside the Reploid Research Laboratory and defeat them. Sigma then reveals himself as being behind the plot.[6] X and Cipher prevail over the Bohemian leader, the DNA Souls are returned to the hollow Reploids, and peace is restored once again. Zilch fears that Iris' blood brother, the Colonel of the Repliforce army, will blame him for getting Iris involved in the incident. X, even so, feels that the experience volition ultimately assistance her.[seven]
Gameplay [edit]
Mega Human Xtreme 2 is an activeness-platform game that plays very similar to the showtime Mega Man Xtreme. Like the Game Boy incarnations of the classic Mega Man series and its predecessor, Mega Human Xtreme ii primarily reuses bosses and elements from starting time three habitation console Mega Human X games along with the character of Iris, a fully playable Zero and a few background environments from X4 and a truncated version of the parts system from X6.[8] [9] The role player is tasked with completing a series of side-scrolling levels by avoiding obstacles and destroying cease-stage bosses. Stages are typically linear and present a number of traps and enemy robots to combat; collecting Deoxyribonucleic acid Souls and items that refill health, armament, and extra lives; power-ups that improve the player's maximum health; and armor parts that grant X new abilities.[ten] Defeating the Maverick boss at the phase'southward finish will earn the player its special weapon.[4] These weapons tin and so exist used to more easily defeat other bosses, as each one is weak to a unique weapon. Afterward each level, the DNA Souls gathered in the level volition accumulate, which the thespian tin use to purchase additional upgrades from Iris.[11] These upgrades range from speed and power improvements, wellness rechargers, and shielding.[4]
In the game's normal difficulty mode, the player is given the choice to cull between using 10 and using Zero, each lending their own advantages and disadvantages.[four] X uses his "10-Buster" to shoot enemies from a altitude. It can be charged up to inflict more than damage to enemies. Alternatively, Zero uses his "Z-Saber" for close-range combat. Zippo risks losing health more than often by getting closer to enemies, but his slashes are more dissentious than X's bullets.[10] A difficulty setting called "Xtreme Mode" can be unlocked where the player tin can switch between X and Zero on whatsoever level, thus assuasive them to gain different weapons depending on which bosses they defeat.[eleven] The major change in this game compared with other Mega Man Ten titles is that X and Zippo do not both gain a weapon when a boss is defeated; just the character used to destroy the Maverick will get the special weapon. This adds a hint of strategy to the gameplay, as i must consider not only the club in which they will fight each boss, but whether X or Naught's gained weapons will evidence more than effective later on on, and which are needed to proceeds difficult-to-achieve power-ups. Beating Xtreme Style volition unlock a "Boss Rush" that allows the player to boxing all viii Mavericks from this game too as the eight Mavericks from the first Mega Man Xtreme.[11]
Development [edit]
Mega Human being Xtreme 2 was developed and published by Capcom. Artist Haruki Suetsugu was responsible for doing the character designs and Japanese packet art for the game. He expressed joy over existence able to illustrate Iris, having not been able to do and so since Mega Man X4.[2] Because Mega Man Xtreme 2 was meant to be set up in earlier time period than that game, he modified Iris' outfit by subtracting her beret and giving her a compatible a "schoolgirl await" to brand her await younger.[two] Berkana and Gareth were drawn every bit a witch and a knight respectively to tie with medieval theme of the villains from the first Mega Man Xtreme. Gareth's king of beasts companion, which Suetsugu was given specific instructions to design as well, is not present in the bodily game.[2] Mega Man Xtreme ii was kickoff appear in Nippon during March 2001.[viii] Prior to the Electronic Entertainment Expo (E3), Capcom announced that they would be localizing the game for western territories, besides the first title in another Mega Human spin-off series, Mega Human being Battle Network for the Game Boy Advance.[12]
Reception and legacy [edit]
Critically, Mega Man Xtreme 2 received an amass score of 74.17% on Gamerankings.com.[xvi] Well-nigh reviewers saw the game as an comeback over the first Mega Man Xtreme with the add-on of the Dna Soul arrangement and the option to play equally both 10 and Nada. Skyler Miller of Allgame and Giancarlo Varanini of GameSpot respectively noted these features as "somewhat fresh" and "interesting".[4] [xi] Game Informer summarized Mega Man Xtreme ii every bit significant upgrade to its predecessor, citing the sequel'due south ii playable characters, multiple hidden modes, college dominate intelligence, and a steeper difficulty curve.[14] Varanini plant that nigh of the unbalanced difficulty from the first Mega Man Xtreme has been alleviated, relieve for parts where the thespian must blindly leap off platforms without beingness able to see the adjacent portion of the screen.[4] Miller stated that, like other Mega Man titles, the game's challenge level tends to be frustrating without always feeling impossible while encouraging the thespian to practice.[xi]
Both Miller and Varanini were generally satisfied with the graphics and sound of Mega Man Xtreme 2, though the former reviewer noticed a few instances of visual slowdown and audible repetition.[4] [11] The two writers also had similar, negative opinions on the game's storyline and translation. Miller pointed out that the didactics manual and in-game text are inconsistent with 1 another in both narrative and graphic symbol names.[11] 1 typo in the plot's introduction renders the word "laboratory" as "lavatory", a mistake on which Varanini commented "ironically speaks to the quality of the storyline".[four] However, Varanini was near disappointed past the game's use of previous stages and bosses, attributing information technology to diminishing inventiveness on Capcom'due south part.[4] 1UP.com editor Jeremy Parrish considered the Mega Man Xtreme 2 superior to the first Mega Man Xtreme, but did non recommend either 1. "While less Xtremely bad than its predecessor," Parish wrote, "this ane's all the same not Xtremely good, either -- specially considering the Zero series arrived not besides long after its debut."[17]
Mega Man Xtreme 2 ranked number 6 on Japanese sales charts for its release calendar week, selling 17,110 units.[18] According to Dengeki Online, the game sold 88,564 units in Japan during 2001, making it the 127th all-time-selling game in the region for that year.[xix] In 2012, IGN listed both Mega Human Xtreme games among titles they wished to see downloadable from the Nintendo eShop for Nintendo 3DS.[twenty] On July 18, 2013, information technology was confirmed that Mega Man Xtreme 2 is planned for release on the 3DS Virtual Console, which released in Japan on December 25, 2013[21] and on May 29, 2014, in North America.[22]
Notes [edit]
- ^ Known in Nippon equally Rockman X2: Soul Eraser (Japanese: ロックマンX2 ソウルイレイザー)
References [edit]
- ^ Nintendo staff. "Game Boy Color Games" (PDF). Nintendo. Archived from the original (PDF) on July 14, 2011. Retrieved September 24, 2011.
- ^ a b c d e Mega Human being Ten: Official Consummate Works. Udon Entertainment. January 6, 2010. pp. 80–1. ISBN978-1-897376-80-5.
- ^ "Virtual Console update: GBA titles, Breath of Fire and more". Archived from the original on 2017-08-09. Retrieved 2014-07-03 .
- ^ a b c d east f 1000 h i j Varanini, Giancarlo (January 10, 2002). "Mega Homo Xtreme two Review for Game Boy Colour". GameSpot. CBS Interactive. Archived from the original on July 17, 2009. Retrieved June 23, 2010.
- ^ Capcom (November 2011). Mega Homo Xtreme ii (Game Boy Color). Capcom.
Gareth: It is unwise to allow them to act on this island. They should exist terminated immediately... Berkana: Non yet. I desire the data on the Maverick Hunters. The more than they fight, the stronger they get, thus meliorate data would be acquired.
- ^ Capcom (Nov 2011). Mega Homo Xtreme 2 (Game Boy Color). Capcom.
X: It was you lot who started the incident! Sigma! Sigma: At present is not the time for talk, at present is the fourth dimension to be destroyed! You know, that I'm going to destroy yous!
- ^ Capcom (November 2011). Mega Man Xtreme 2 (Game Boy Color). Capcom.
Zilch: Right. She was very helpful. I feel deplorable that her kickoff job equally a Bohemian Hunter was similar this. The Colonel volition blame me. Ten: The Colonel? But I believe the experience will be helpful when she returns to the Reploid Forcefulness. Anyway, let'south get back. We're done here.
- ^ a b Lopez, Miguel (Mar 30, 2001). "Offset look: Rockman X2: Soul Eraser GBC". GameSpot. CBS Interactive. Retrieved February 6, 2011.
- ^ Nutt, Christian & Speer, Justin. "The History of Mega Man". GameSpot. CBS Interactive. Archived from the original on December xv, 2009. Retrieved November 13, 2011.
- ^ a b Nintendo Power staff (December 2001). "Game Boy A-Go-Go: Mega Human Xtreme 2". Nintendo Ability. No. 151. Nintendo of America. p. 158. ISSN 1041-9551.
- ^ a b c d due east f one thousand h Miller, Skyler. "Mega Man Xtreme 2 - Review". Allgame. All Media Guide. Archived from the original on Nov 16, 2014. Retrieved June 23, 2010.
- ^ Business Wire staff (May 16, 2001). "Capcom Announces Massive Line-Up of Products for Game Male child Advance and Game Boy Color" (Press release). Business Wire. Archived from the original on Oct 22, 2012. Retrieved February 6, 2011.
- ^ Famitsu staff (2001). クロスレビュー [Cross Review]. Famitsu (in Japanese). Tokuma Shoten. Archived from the original on March 24, 2019. Retrieved March 24, 2019.
- ^ a b Game Informer staff (March 2002). "Reviews: Mega Homo Xtreme 2". Game Informer. No. 107. Sunrise Publications. ISSN 1067-6392.
- ^ Nintendo Power staff (December 2001). "Now Playing: Mega Homo Xtreme 2". Nintendo Ability. No. 151. Nintendo of America. p. 174. ISSN 1041-9551.
- ^ "Mega Human Xtreme in Gamerankings". Gamerankings. Archived from the original on May 5, 2019. Retrieved Feb 10, 2022.
- ^ Parish, Jeremy (May 10, 2007). "The Mega Man Series Roundup". 1UP.com. Ziff Davis. Archived from the original on June 29, 2011. Retrieved September xi, 2011.
- ^ Famitsu staff. "ゲームソフト販売ランキング TOP30" [TOP30 ranking game software sales]. Famitsu (in Japanese). Enterbrain. Archived from the original on July 10, 2011. Retrieved March 13, 2011.
- ^ IGN Staff (January eleven, 2002). "Dengeki Online Peak 200 Of 2001". IGN. Archived from the original on June 29, 2011. Retrieved June 22, 2010.
- ^ Drake, Audrey (January 23, 2012). "Game Male child Games We Still Want on the 3DS eShop". IGN. Archived from the original on Jan 26, 2012. Retrieved January 25, 2012.
- ^ "Classic Game Boy Mega Homo Titles Coming To 3DS Virtual Console". 18 July 2013. Archived from the original on 2013-07-21. Retrieved 2013-07-twenty .
- ^ "Nintendo eShop - Mega May". Archived from the original on 2016-05-02. Retrieved 2016-07-22 .
External links [edit]
- Official website (in Japanese)
Source: https://en.wikipedia.org/wiki/Mega_Man_Xtreme_2
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